lazy void tp(entity $selector, mcposition $pos)

Teleport selector to pos

lazy void tp(mcposition $pos)

Teleport the current entity to pos

void tp(entity selector, float x, float y, float z)

Teleport the selector to x, y, z

void relativeX(float x)

Teleport the currently x blocks relativly to the current position on axis x

void absoluteX(float x)

Teleport the currently x blocks absolute position on axis x

void relativeY(float y)

Teleport the currently y blocks relativly to the current position on axis y

void absoluteY(float y)

Teleport the currently y blocks absolute position on axis y

void relativeZ(float z)

Teleport the currently z blocks relativly to the current position on axis z

void absoluteZ(float z)

Teleport the currently z blocks absolute position on axis z

void relative(float x, float y, float z)

Teleport the current entity relativly from x, y, z

void absolute(float x, float y, float z)

Teleport the current entity at x, y, z

void rotateRelativeX(float x)

Rotate the entity of x degree relativly to the current rotation on the x axis

void rotateRelativeY(float y)

Rotate the entity of y degree relativly to the current rotation on the y axis

void rotateRelative(float x, float y, float z)

Rotate the current entity of x, y relativly to the current rotation

void rotateAbsolute(float x, float y)

Rotate the current entity of x, y

float getX()

Get the x position of the current entity

float getY()

Get the y position of the current entity

float getZ()

Get the z position of the current entity