predicate isAdventure
predicate isSurvival
predicate isCreative
predicate isSpectator
lazy bool isAdventure()
return true if the gamemode of the current entity is adventure
lazy bool isSurvival()
return true if the gamemode of the current entity is survival
lazy bool isCreative()
return true if the gamemode of the current entity is creative
lazy bool isSpectator()
return true if the gamemode of the current entity is spectator
Gamemode? get()
lazy void adventure(entity $e)
Set the gamemode to adventure
for entity e
lazy void survival(entity $e)
Set the gamemode to survival
for entity e
lazy void creative(entity $e)
Set the gamemode to creative
for entity e
lazy void spectator(entity $e)
Set the gamemode to spectator
for entity e
lazy void set(mcobject $gamemode, entity $e)
Set the gamemode to gamemode
for entity e
lazy void set(int gamemode, entity $e)
Set the gamemode to gamemode
for entity e